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  • eacaraxe 2:40 am on September 28, 2015 Permalink | Reply
    Tags: ACLU, , , gamergate, Jewish, Nazis   

    Bob Chipman (@the_moviebob) and free speech 

    I saw this series of tweets, which I’ll block quote, and had to say something (emphasis mine).

    Picking your battles is tremendously important. “Free Speech” is devalued as something to fight for when too many people claim it. [sic] when they’re really just “fighting” to abuse people without consequence. That’s dangerous. As a result, there’s a perception that “the left” doesn’t fight for speech, when the reality is that it DID – and largely won. Speech, particularly in the U.S., is freer today than its ever been. And that’s the “problem” – when everyone can speak, no one voice can shout all others down. And the people who used to have that power call any pushback “oppression.”

    Bob, let me tell you a little story.

    In 1977, the leader of the National Socialist Party of America announced plans to march through the town (well, suburb) of Skokie, Illinois. Skokie, at the time, was a majority Jewish community (approximately 40,000 of the town’s population of 70,000 were Jews), and one out of every six residents in the town were Holocaust survivors. As you can imagine, such an announcement was just a little controversial.

    So, the town sprung into action, decreeing the NSPA post $350,000 liability insurance (a purely punitive amount) before obtaining a permit, and banning the exhibition of Nazi imagery, with the argument free speech protections were outweighed by potential violence and danger to life and health. All of which to stop the Nazis from marching in Skokie.

    The Nazis appealed. It actually went straight up to the Supreme Court, who eventually ruled in their favor, allowing the Nazis to march in Skokie and overturning punitive action by the municipal government. In the end, only about twenty Nazis actually showed up, loitered by ten minutes surrounded by counter-protesters, and left. As a movie buff, you should know the story well:

    But, the outcome isn’t the interesting part of this story. It’s how we got to the outcome that’s the interesting part. See, the American Civil Liberties Union — an organization of which I was a proud member for six years, until withdrawing my support in 2009 — took the case. And, they took the case at the urging of an attorney by the name of Burton Joseph. Burton Joseph was Jewish, and he came from a Jewish firm (Joseph, Lichtenstein and Levinson). So was the national director of the ACLU at the time, Aryeh Neier, who was actually born in Nazi Germany.

    The ACLU was in for a hell of a fight even before Joseph set foot in the courtroom. The ACLU drew heavy criticism from the Jewish community, in Skokie and without, up to and including the Anti-Defamation League. Even the ACLU’s own members protested; the ACLU lost membership and funding over Skokie. Yet, it persisted — and prevailed, in defending the right of one of the most-hated political organizations in global history to exercise its right to assemble and speak freely.

    The Skokie case is now regarded as the ACLU’s finest hour, and perhaps the greatest victory for the First Amendment in the 20th Century. Skokie was when “the left” fought for free speech and won, when it was as you put it, “fighting to abuse people without consequence”. And, in the wake of the Skokie case, the Holocaust Memorial Foundation was formed, and the Illinois Holocaust Museum and Education Center built. As it turned out, twenty morons in jackboots posed no palpable threat whatsoever to Skokie or its residents, nor was it cause to put on jackboots of their own in response.

    I wonder if Skokie would have turned out differently today. You, Bob, definitely seem to be of the opinion here Skokie should have turned out differently.

    No, Bob, “one voice [shouting] the others down” is not the “problem” with free speech. The “problem” with free speech is when majorities shout down unpopular voices, informally (the “heckler’s veto”) or formally (legislation, executive action, or jurisprudence). It is when majorities dehumanize the speakers of unpopular voices for simply speaking. It is when majorities inflict harm, physical or emotional, real or perceived, on those speakers. It is when majorities silence by way of fear. That is oppression.

    And yes, that applies to everyone, period. Of course, free speech is neither guarantee of audience, license to speak unopposed, immunity from criticism, or consequence for engaging in particularly stupid, meaningless, or false speech. It as much my right to call you an asshole as it is your right to say or do something assholish. That’s something you damn well know, since out the other side of your mouth you use that very argument in defense of cultural criticism and cultural critics in gaming.

    That is something I damn well know, considering in 2003 I was put in cages and surrounded by armed law enforcement for speaking my mind that invading Iraq may not have been the best idea — entirely legally. I also was called a traitor, appeaser, inhuman, and worse, receiving death threats myself, online and in person. And, at times I did genuinely fear for my life and safety.

    I wasn’t at Zucotti Park, or Pioneer Courthouse Square, in 2011. Nor was I at Ferguson last year.

    So, “freer today than it’s ever been”? Fuck you, asshole.

    Those who call for censorship in the name of the oppressed ought to recognize it is never the oppressed who determine the bounds of censorship.

    • Aryeh Neier







  • eacaraxe 4:06 pm on September 14, 2015 Permalink | Reply
    Tags: elite theory, gamergate, , Marxism,   

    #Gamergate is a Marxist movement. 

    Hopefully this will be a short post, since the point is easily made, but who knows where this will lead. I’ve discussed left-right politics before here, but I think it’s time to make a more salient point about Gamergate’s politics and the implications it has on game journalism, social media, and the industry at large.

    A lot of ado about nothing has been made by anti-Gamergate individuals about how the movement is fundamentally right-wing. I’m going to set aside the blatant falsehood of these claims as already linked, and that words such as “conservative” and “reactionary” are as much dog whistles to the left as “states’ rights” and “welfare queen” are to the right (which is actually a key to anti-Gamergate’s rhetorical strategy against the movement, but I’ll leave that to you, the reader, to discover for yourself), to concentrate on why this myth perpetuates especially in a context this is a left-versus-left battle.

    I will not concentrate too much on Marxism itself, which is well-enough elucidated here, but rather a sociological evolution of Marxism, social conflict theory. In a nutshell, it’s Marxism applied not as economic theory but as social theory; social power rests in the hands of the bourgeois, who oppress the proletariat, and so forth. This is in contrast to elite theory which deserves special mention (see also, Robert Michels’ iron law of oligarchy).

    That Gamergate is a populist movement is obvious; even anti-Gamergate acknowledges this (as exemplified in this Tumblr post). But…who is affiliated, or at least sympathizes, with Gamergate? Well, gamers naturally, journalists “outside” the mainstream, popular YouTube critics, former triple-A devs, CEO’s of software companies that (in the big picture) dabble in game dev, and news outlets on “the fringe” of the mainstream.

    Who is opposed to Gamergate? Gawker Media (KotakuJezebel), Vox Media (PolygonThe Verge), UBM (Gamasutra), Conde Nast (Ars TechnicaThe New Yorker), affiliated writers and editors, (former) triple-A devs with heavy clout in the industry, and industry association executives. That’s not to mention affiliation via sympathetic works by traditional mass media.

    Who, in this particular case, is the bourgeois and who is the proletariat should be self-evident. This should be particularly evident in “mainstream” gaming journalism’s ongoing battle against YouTube critics and LP’ers, which really ought need no reference. I’ve said before and I’ll say again this is really about money, influence, and the power that stems from their acquisition, and social justice is a convenient excuse.

    [PS, I’m keeping a running tally on any game journalist or developer opposed to Gamergate who wants to seriously answer that question, even though such behavior persists. So far, that’s zero. And as always, if anyone wants to weigh in feel free.]

    This is why Gamergate is a fundamentally Marxist movement. On one hand there is an established bourgeois (game journalists) whose vested (financial) interest is in the maintenance of the status quo (oligopoly of gaming news), who uses their social power (the bully pulpit of industry access and media influence) to marginalize and silence an established proletariat (the consumer and new entries to games criticism via social media). And, in return, the proletariat seeks to overthrow the bourgeois and seize that social power for themselves (otherwise known as the democratization of information).

    And, if that isn’t persuasive enough, take a page from the anti-Gamergate playbook and consider for yourselves the predominant color (white), socioeconomic background (middle- to upper-class), and level of education (graduate or higher) of most anti-Gamergate individuals. They’re not merely bourgeois in the social microcosm of gaming and geekdom.

  • eacaraxe 11:53 pm on September 8, 2015 Permalink | Reply
    Tags: , , gamergate, ,   

    Quiet but not Silent; MGSV and game journalist bullshit 

    I don’t think I actually need to link any articles to demonstrate the rather extreme criticism of Hideo Kojima, Kojima Productions, and Konami for the appearance of the character Quiet in Metal Gear Solid V. Instead, I’ll lead with what Kojima himself had to say on the matter:

    We all know Hideo Kojima is meta and modernist as fuck. The reason for Quiet’s exposure is hardly secret; the player is outright told in the game. The “secret” was out before the game’s retail release, due to leaks and street date-breaking. So, what is the “secret reason” for Quiet’s exposure? Well, unlike most game “critics” I did Kojima the favor of actually paying attention to the game, what goes on in it, and the social commentary being made.

    Let’s start with this:

    And, in this video, Joosten discusses the level of mocapping she did for the game (long story short, everything but the stunt work). So, the big question is “why?”. Well, “why?” beyond the realm of the technical. This video answers that quite succinctly, at least in my opinion:

    The central theme of the game is communication. More superficially, communication as expressed through spoken language, but lest we forget communication is also carried out (for the most part, even) nonverbally through expression and body language. So where does that leave a character who is effectively mute?

    One that communicates through nonverbally, that’s where (well, aside from her humming to indicate she has a target and is ready to open fire as a game mechanic conceit, that is). If the player actually watches Quiet rather than gawks at her lack of clothing, it becomes pretty damn clear pretty damn quick she’s easily the most communicative character in the game, especially contrasted against an entire cast of characters that talk at length but say little if anything (Ocelot, anyone?). The converse of that, of course, is that if the player gawks at Quiet’s lack of clothing rather than watches her, they’ve effectively silenced her as a character.

    I’d bet the farm that’s the “secret reason for her exposure”, as Kojima put it. To accept Quiet as a character means the player must first see beyond her (lack of) clothing, and to see nothing but her exposure is to negate her character entirely. Hell, Kojima dares the player to do it, for all the (superficially) gratuitous T&A Quiet brings to the screen. Without mentioning spoilers, it’s even something the character herself calls out in a subtly fourth wall-breaking scene later in the game.

    We know where critics of Kojima have placed themselves vis-a-vis Quiet. It’s bitter irony — and a rather blatant, but on Kojima’s part incredibly devious, display of hypocrisy — that in fixating on Quiet’s appearance, they’ve erased a very strong female character who is anything but silent.

  • eacaraxe 10:49 pm on September 8, 2015 Permalink | Reply
    Tags: , gamergate, , , transgender   

    Brianna Wu and Ellen McGrody are completely full of shit. 

    I was going to write a thing about Quiet in MGSV today and how the SocJus narrative ultimately annihilates itself in their condemnation of the character, then this came to my attention.

    Now, here’s the thing that struck me as funny about this article. Brianna Wu and Ellen McGrody seem to be awfully fixated on Samus Aran’s genitals, rather than gender expression and identity. As we see here, here, and here, that’s a pretty big social faux pas when it comes to trans people; but don’t take it from me, take it from Laverne Cox (again):

    In fact, to drive the point home, I’ll even quote Cox from the Kouric interview:

    “The preoccupation with transition and with surgery objectifies trans people. And then we don’t get to really deal with the real lived experiences. The reality of trans peoples’ lives is that so often we are targets of violence.”

    Moral of the story is, don’t objectify trans people, don’t fixate on their bodies (let alone their genitalia, and don’t misgender them. Which are the very three things Wu and McGrody in that very article.

    What matters is their identity and expression. That is the goalpost, isn’t it?

    Or, are we just making shit up as we go along to fit our ideology?

    This article debunks the linguistic foibles quite nicely, and brings up a very interesting point and unintentional conclusion to be drawn as I see it. Namely, the colloquial definition of “newhalf”, which seems to intone Samus is, if anything, male-identified and male-expressive even as she is female-bodied (that is, admittedly, up until Other M but we shall not discuss that game). So yes, there is an argument to be made Samus is trans — a trans man.

    But we can’t have that now, can we.

  • eacaraxe 11:47 pm on July 23, 2015 Permalink | Reply
    Tags: , gamergate, sex, sex positivity, SJW logic   

    That “S” Word 

    No, “sex”. Get your minds out of the gutter, pervs.

    That said…hi, I’m a Gamergate supporter. Since the sex thing came up again with a handful of aGGros repeating the big lie Gamergate is sex-negative, I felt obliged to say something as a Gamergate supporter.

    I freely and enthusiastically support the right, and choice, of women to engage in whatever sexual acts with, or in the presence of, however many informed, enthusiastically, and expressly consenting adults they wish.

    The end, PERIOD. Well, no, perhaps I shouldn’t say that.

    I freely and enthusiastically support women’s right and choice to all of the above, for the sake of their own pleasure, in a safe environment, and free from guilt and shame or societal repercussion.

    Like, for example, distorted-but-transparent attempts to guilt women into not doing the above, through claims of internalized misogyny, or accusations of pandering to the male gaze or to seek male attention, gender treason, or being complicit in The Patriarchy™. Or, attempts to shame women publicly as a result of aforementioned claims or accusations, or attempts to out-group women or otherwise exorcise them from communities.

    And, ALL of those things are what I see from aGGro, without failure, each and every time this discussion once again rears its ugly head. They think they’re doing it “for [Gamergate women’s] own good”? Good for them. So do the patriarchal boogeymen they’ve constructed, if their own words are to be read, heard, or understood on the basis of their own explicit context. And, from where I sit as someone who actually is sex-positive opposed to simply having appropriated sex-positive language to further a radical, sex-negative agenda, there’s not a lick of difference between the very real SJW’s and their boogeymen.

    At the end of the day, attempting to control women’s sexuality is still attempting to control women’s sexuality. No, the rationale or methods are irrelevant. Sex-shaming women is still sex-shaming women, and rationale or methods remain irrelevant.

  • eacaraxe 5:47 pm on June 28, 2015 Permalink | Reply
    Tags: , , FullMcintosh, gamergate,   

    Jonathan McIntosh is Still an Asshole 

    Adapted from this Twitlong, June 28, 2015:


    It all started with this:

    Etymology can be a funny thing sometimes…

    The etymology of “bozo” is largely unknown, but likely has its origins in the word “bozal” which is not just a Spanish creole that originated in the slave trade, but was used as a derogatory term for its speakers (and for African slaves). Just to drive the point home, “bozal” is the Spanish word for “muzzle”; which were very commonly used as torture devices on African slaves by their European-descended captors and owners.


    Verdict: RACIST AS FUCK.

    The word “yoyo” is derived from the Ilokano language of the Phillipines, and was exported to the West when Pedro Flores produced and marketed the traditional toy to the United States…from which its use as a derogatory term stemmed.



    The word “rapscallion” is a derivation and merger of two words: the archaic French “rascaille” and the Middle English word “rampallion”. Rascaille was a derogatory term used to refer to the poor, and rampallion was a derogatory term used to refer to “ill-behaved” women.



    The word “hooligan”…wow. Just wow, where do I even begin. I’ll just let it speak for itself:



    The word “scuzzball” is actually pretty straightforward. It’s appearance-shaming. Of course, it bears importance to look at its etymology, too, especially since its root word, “scuzzy”, had its first recorded use in the film Midnight Cowboy in reference to the character “Ratso” Rizzo, played by Dustin Hoffman.

    I’d look that movie up and find out what it’s about, and what role that character plays in the film. I don’t want to ruin the hilarity.



    FINAL VERDICT; You guessed it, McIntosh is still an asshole.

    This post brought to you by the five fucking minutes on Google it took me to source this shit.

  • eacaraxe 1:21 am on June 25, 2015 Permalink | Reply
    Tags: , , gamergate,   

    Gamergate: my (semi) Final Word 

    Folks who read my blog and Twitter may or may not have noticed my absence for the past few months. Well, part of that is due to real life commitments and a very busy schedule, but at the end of the day…

    I honestly just don’t care enough about Gamergate any more to write at length about it.

    No, this isn’t because I suddenly became an SJW, or stopped caring about the sick joke that is the current state of gaming (and pretty much any, from a broader perspective) journalism. Nor have I stopped caring about the numerous cancers plaguing the games industry, of which the underlying causes of Gamergate are but one.

    I just don’t see a use for Gamergate any more. After a year, the reality is nominal concessions have been made, and more importantly the games industry has been put on notice that gamers — at least, their core audiences of gamers — are anything but the mindless, mass-consuming, dregs of society gaming journalists would have them believe to be. Of course, widespread defamation, gamer-baiting and gamer-blaming, and such continue from the games journalist and indie gaming circles.

    What I have been doing from the beginning, what really matters, is what I’m going to continue to do — vote with my wallet. I stopped going to the “usual suspect” sites ten months ago, and I continue to not nor will I ever again. I’ve stopped purchasing products from the “usual suspect” developers — including Gearbox which broke my heart due to their recent remake of one of my favorite games of all time, Homeworld — and I will never again purchase any of their products…at least, new copies thereof, nor DLC, season passes, or any of the other cancerous ilk which floats a game industry on the verge of an economic shock unseen since 1983.

    Sorry Bioware, Mass Effect: Andromeda looks really good, but not enough to make me forget the sour taste in my mouth from the way your company treated gamers during the immediate aftermath of the Mass Effect 3 ending fiasco. I might even have overlooked that, until several of your employees went on social media acting the fool and sealed the deal forever.

    I am, however, enjoying my used copy of Dragon Age: Inquisition which I bought from GameStop of all places if that is any indicator of the depth of my disappointment with your company. Your depiction of women characters in the game is actually pretty deplorable, though, especially when it comes to diversity of personality and background; the only remotely original female companion (who doesn’t fit neatly within the Strong, Independent, Survivor with Emotional Baggage trope so loved by certain people) got squat for screen time, something even worse because she is the only companion who is a person of color.

    And, you know, not a one of them had the depth, complexity, and compellingness of Wynne. I guess the elderly have no place in your brave new world of diversity and inclusion, huh?

    And, I will certainly continue to buy products from pro-consumer companies and visit pro-consumer sites. Wardell, if you’re reading this, be on notice my wallet will be aimed directly at your head in the upcoming months.

    Anyhow, I digress. When it comes to Gamergate and its root causes, I will again be slipping into the depths of the people for which gaming journalists and developers really need to watch out — the ones who let their money do the talking. I’m tired of leading horses to water, only to have them not drink, but rather turn around and piss in it. I’m not feeding them attention and validation any longer — fuck ’em, let them go under like they invariably will.

    So…what to do with this blog? Well, I’ll continue writing, but not about Gamergate, but calling out general social justice and gaming-related bullshit. I’ll try to keep it up as often as I have anything to say.

  • eacaraxe 5:36 pm on February 25, 2015 Permalink | Reply
    Tags: , , gamergate,   

    Thoughts on Mercedes Carrera, #notyourshield, and anti-Gamergate 

    Originally posted via Twitlong, 25 Feb. 2015


    I’ve noticed an uptake of “criticism” over the past few days regarding women supporters of Gamergate, whatever perceived attractiveness according to traditional standards of beauty they may (or may not) have, and what (if any) impact that may have on how seriously they are taken by their male compatriots and the level of signal-boosting they have received.

    I thought I would make a brief post on that. I mention Mercedes Carrera in this in particular, as an adult performer and quite outspoken on these matters — and as such, quite popular with Gamergate — she has become a lightning rod for these allegations.

    Let’s unpack these statements, first by examining the argument being made at face value: that male Gamergate supporters would not care if these women were unattractive, that we seek attention and validation from these women, in hopes of scoring sexual brownie points or whatever. No, anti-gamers don’t get to weasel out of that by making some “your biases are showing” statement. That’s the argument that is actually being made, whether or not they are honest enough to admit it.

    The connection is easily-understood and inferred by anyone with the slightest understanding of informal logic. If attractiveness is a sufficient condition for attention among male Gamergate supporters, there must be a reason for it; that is to say, attractiveness must be somehow valued. Value, in this case, is only relevant if these interactions are fundamentally transactional — attractive women leverage that asset for attention from men, who hope in turn to receive attention.

    In either case (women leveraging attractiveness for male attention, and engaging in quid pro quo), this is a statement reliant upon — and reinforcing — traditional gender norms, particularly in regards to interactions between men and women, and traditional standards of beauty. The underlying assumption — and hidden premise — is interactions between men and women supportive of Gamergate must be transactional.

    Completely lost, then, is any notion male Gamergate supporters may simply agree with or appreciate what these women have to say of its own merit, nor that the women involved may be persuasive divorced from physical attractiveness, nor that the women involved may have come to their own conclusions and are voicing genuinely-held belief.

    Demeaning women by trivializing their speech, regardless of content, is still demeaning women. It is, at its heart, a patriarchal argument based upon patriarchal assumptions, and any statements emanating from it can be said to be of the same nature. The funny thing about “subverting the system” as I am sure many Gamergate opponents would now retort they are doing, is one must do that from within.

  • eacaraxe 3:31 pm on February 21, 2015 Permalink | Reply
    Tags: , call of duty, gamergate, ,   

    An open response to Bob “Moviebob” Chipman…again. 

    …and today we see another Moviebob rant, this time directed towards Call of Duty, conservatism in gaming, jingoism, and an apparent imminent death of artistry and political statements in gaming.

    Have you even played the latest Call of Duty games, or are you basing these statements exclusively upon something someone else said about Modern Warfare 3 in combination with having watched promo footage?

    Yes, Modern Warfare 3 and Ghosts are rightfully panned, having lost the message of the dangers of nuclear proliferation, nationalism, and how soldiers are regarded as disposable, but renewable, resources by governments that informed the Modern Warfare series, and its sequels and offshoots. Those happen to be not the only Call of Duty games released in the last decade.

    World at War directly and bluntly addressed the elephant in the room when it comes to any discussion of the Eastern and Pacific fronts: the utter inhumanity of them, and the atrocities committed by both sides in the course of the war. And, Treyarch did it right in the heyday of the jingoism and topical nature of “modern military” shooters. Granted, they toned it down and didn’t even touch the worst of it (mass rapes by Soviet soldiers, Japanese war crimes against the Chinese, the treatment of POW’s), and I would bet dollars-to-donuts a good chunk of that was to avoid an adults-only rating, but it remained an honest look into two fronts of World War II that are oft-forgotten and grossly misunderstood (even misrepresented) when remembered.

    Black Ops, however implausible its plot, dealt with the dark side of the VIetnam war, the emotional toll on veterans, and the horror and paranoia of the Cold War. You, quite contrary to your stated belief, are not the only gamer who remembers it. In fact, I would say Treyarch was quite clever and subversive in how they translated that atmosphere and revulsion to a younger audience who would not remember it, had they been born prior to the downfall of the Soviet Union at all.

    Advanced Warfare is about the danger posed by the confluence of globalization, corporate personhood, and the military-industrial complex, as reflected through military privatization. Full stop. It’s not as if this is some DaVinci Code-esque secret discernible with the decoder ring only found in the collector’s edition:

    By the way, the second logo there is a real PMC. You’d probably know them by their old logo and name:

    These are games that are far from the “post-9/11 revenge-sim” as you characterize them, and really only can be construed as such by the most topical and out-of-context interpretation thereof, and are vastly more nuanced than for which you give them credit. It strikes me someone of your political leanings should be singing Advanced Warfare’s praises, not condemning it.

  • eacaraxe 4:54 pm on February 17, 2015 Permalink | Reply
    Tags: baiting, , gamergate, ,   

    Why “don’t touch the poop” is so important 

    Originally posted to the Escapist forums, 17 Feb. 2015


    The sad thing is, most involved gamers can’t see the forest for the trees on this matter and keep right on taking the bait. If most would just shut up for a minute, the bizarro, horrid, and hyperbolic shit aGGros spew would have to stand on its own merits and be judged for itself. When gamers take the bait and overreact, the story becomes how they react to what was said, rather than what was said itself.

    Look at Brianna Wu. She received months of being propped up by Gamergate, receiving mainstream media attention and raking in the cash, capitalizing on the drama and controversy…in fact, stirring much of it up herself by spewing hyperbolic and incendiary nonsense. What happened when she went on David Pakman’s show? What happened when she put Revolution 60 on Steam? She found herself positioned against people who wouldn’t take the bait and overreact in predictable ways that would allow her to capitalize upon them, and her product(s, counting manufactured victimization and outrage as a product which is clearly marketable), which meant her words had to stand on their own merit. Predictably, she got crushed.

    That’s how and why this thing has lasted as long as it has, and GG continues to have PR problems. It’s not the implicated journalists, devs, and ancillary industry figures. It’s the GG supporters, and at-larger gamers, who somehow after six months (forgetting the two years prior of “sexism in gaming” and ME3 controversy) haven’t clued into the notion they’re being played like fiddles by the usual suspects for their material gain. For a group of people for which “don’t touch the poop” has become a litany, they can’t help themselves but do it, each and every time.

    I can’t believe I’m about to make this comparison…but well, the topic has already come up by aGGros which means it’s fair game, and it’s an apt comparison. Bin Laden and al-Qaeda didn’t just take down the WTC for lulz. They did it for a specific purpose, which has been lost on most Americans (as it was lost back then) — to provoke the US into wars in the middle east it could not in any genuine sense win, in the process destabilizing the region, putting a country that is perceived as common enemy in the forefront, garnering sympathy and support for al-Qaeda, and draining the US of international goodwill and strategic resources. The US took the bait, and not only did the US take the bait but took it hook, line, and sinker, destroying the one country in the region which was a stabilizinginfluence (no matter how deplorable) and chief enemy of al-Qaeda in the process.

    The US took al-Qaeda’s bait and did its own job in ways al-Qaeda could never hope to achieve on its own…much as gamers are taking aGGros’ bait and doing their own job in ways they could never hope to achieve on their own.

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